I’ve done a few hand tracking experiments for fun, some in the past with Leap Motion and some more recently with the Oculus Quest, as well as the Valve Index or “Knuckles” controllers.

The above example was made in under an hour during one of my bi-weekly “jam nights” as part of the East Bay AR/VR Creators community, utilizing the hand tracking feature of the Oculus Integration in Unity. Below is another experiment using ragdoll physics to simulate a hand puppet.