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Jason Gluck

Interactive Media Engineer

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Audio-reactive VJ Performance

Generative Music from 3D Physics Simulation

Networking Full Body IK Avatars

Spaceship Simulation with Evolving Enemies

Infinite Open World Adventure/Racing (Optimized for Mobile VR)

Mech Simulation and Cockpit Mechanics

Hand Tracking

VR Gameplay Synced with Live Music Performance

Human Photogrammetry in Unity

Exclusive Multi-User Spaces

AR/VR Creator Community Leadership

AR Experiments

Procedural Animation

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